- Joined
- Dec 10, 2009
- Messages
- 8,262
Preliminary Note: This thread is primarily aimed for those with an active interest in Liberation, and particularly in a context that is tangential and complementary to the genuine Bön/Dzogchen traditions.
____________________________
It is my own deep inner-standing that the purpose for being "trapped" in this Reality-Labyrinth is to find a way to escape it. Like a puzzle or a riddle to solve, in a way.
EVERYTHING else that doesn't assist or lead towards this end is essentially irrelevant and useless, basically a Distraction.
"Sin & Redemption", "Good/Bad" Deeds, "Karma", belief in any "god", religion or "savior" - ALL those are completely irrelevant and part of the Reality Labyrinth Design.
As long as we still have an "account" in the System, we are ALWAYS in debt. This doesn't mean we should start killing and plundering, but it also doesn't mean we shouldn't.
And while the "gods" (including the Judaeo-Christian one/s) are very much "real" within this System Construct, they are ALL just as trapped in here as we are.
This being said, Detached Compassion is a naturally emerging Quality upon such an Illuminating, Satori-Level Realization.
Also, we have to acquire/manifest the optimal (for us) conditions to facilitate this Endeavor. For this, we can use means such as Magick, Dream Practice, etc...
Upon completing a Full Exit, one of three possibilities might occur:
Option 1: Your Exit will be remembered and documented by various traditions and/or researchers.
Option 2: Your entire existence in this Construct will be entirely erased from the System Memory.
Option 3: There will manifest an NPC (Non-Player Character) Replica as a placeholder for your Dissolved/Departed Avatar.
The Exit Mechanism is ultimately quite simple and comparable to a Hand Grenade, once you have successfully navigated to it:
1. Locate the "Safety Pin" that keeps your whole "System Image" ID Construct together.
2. Remove the "Safety Pin" (one may have to access a certain state of consciousness to do so).
3. Let Go (this part may be the most difficult of them all).
____________________________
It is my own deep inner-standing that the purpose for being "trapped" in this Reality-Labyrinth is to find a way to escape it. Like a puzzle or a riddle to solve, in a way.
EVERYTHING else that doesn't assist or lead towards this end is essentially irrelevant and useless, basically a Distraction.
"Sin & Redemption", "Good/Bad" Deeds, "Karma", belief in any "god", religion or "savior" - ALL those are completely irrelevant and part of the Reality Labyrinth Design.
As long as we still have an "account" in the System, we are ALWAYS in debt. This doesn't mean we should start killing and plundering, but it also doesn't mean we shouldn't.
And while the "gods" (including the Judaeo-Christian one/s) are very much "real" within this System Construct, they are ALL just as trapped in here as we are.
This being said, Detached Compassion is a naturally emerging Quality upon such an Illuminating, Satori-Level Realization.
Also, we have to acquire/manifest the optimal (for us) conditions to facilitate this Endeavor. For this, we can use means such as Magick, Dream Practice, etc...
Upon completing a Full Exit, one of three possibilities might occur:
Option 1: Your Exit will be remembered and documented by various traditions and/or researchers.
Option 2: Your entire existence in this Construct will be entirely erased from the System Memory.
Option 3: There will manifest an NPC (Non-Player Character) Replica as a placeholder for your Dissolved/Departed Avatar.
The Exit Mechanism is ultimately quite simple and comparable to a Hand Grenade, once you have successfully navigated to it:
1. Locate the "Safety Pin" that keeps your whole "System Image" ID Construct together.
(it's very well hidden and can take many lifetimes to find - if at all, with all the deliberately misleading paths, all the dead ends and distractions...)
2. Remove the "Safety Pin" (one may have to access a certain state of consciousness to do so).
3. Let Go (this part may be the most difficult of them all).
Bye Bye.